Planet Log:
Thrax
Planet Name: Thrax
Type: Terrestrial
Temperature: Hot
Atmosphere: Type III (breath
masks required)
Hydrosphere: Dry
Gravity: Heavy
Terrain: Junk fields
Length of day: 13 standard
hours
Length of year: 192 standard
days
Sentient races: None - although
several bands of Squibs and Ugors have taken up residence.
Starport: None
Population: Anywhere from 10
to 1,000 depending on current criminal activity in the sector.
Planet Function: Garbage dump
Government: Corporate
controlled/Anarchy
Tech Level: Stone age
Major exports: None
Major imports: Criminals and
junk
Millions of years ago, Thrax was a barren world - barely
capable of supporting life. However, as recently as the last thousand years, the ecology of the world has
stabilized, and life was on the verge of forming - until regular drops of the most toxic substances in the
universe began bombarding the planet from orbit.
Several decades ago, the I-Jenom corporation found its way into the Drighton Terminous, where it's robotics
and space development programs set up shop. The area, in a economic slump at the time was suddenly
infused with a bounty of jobs and an influx of credits from the mega corporation. Things were looking good
for the sector.
However, I-Jenom was a less scrupulous company, and the corporation relocated all it's less desirable
elements to the sector. As a result, all the research, development and construction the company undertook
was extremely nasty - producing all kinds of waste, toxins and other poisons. Suddenly the darling of the
sector was killing several planets. Faced with either turning away big business, or losing the sector's
economy again, the regional governor arranged for a small, out of the way world for their usage - the planet
Thrax. I-Jenom turned the planet around, opening it to the public - for a small dumping fee, of course. As a
result, a great deal of the sector's trash, junk, waste, garbage and refuse finds its way to Thrax.
The planet has one other use beside being the toilet of the sector - its a perfect hideaway for conducting
business that need to occur unnoticed. Outlaws, mendicants and refugees find their way to Thrax for
negotiating illegal deals, exchanging contraband, hiding out, and stashing hostages. Somehow Thrax has
become the unofficial neutral ground for the sector's criminal elements. The Republic has receintly taken to
patroling the area, but their manpower is stretched thin as it is, and enforcement tends to get regulated to
the back burner.
Needless to say, the chances of life developing here have dropped to zero.
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