Planet Log: Thrax

Planet Name: Thrax
Type: Terrestrial
Temperature: Hot
Atmosphere: Type III (breath masks required)
Hydrosphere: Dry
Gravity: Heavy
Terrain: Junk fields
Length of day: 13 standard hours
Length of year: 192 standard days
Sentient races: None - although several bands of Squibs and Ugors have taken up residence.
Starport: None
Population: Anywhere from 10 to 1,000 depending on current criminal activity in the sector.
Planet Function: Garbage dump
Government: Corporate controlled/Anarchy
Tech Level: Stone age
Major exports: None
Major imports: Criminals and junk

Millions of years ago, Thrax was a barren world - barely capable of supporting life. However, as recently as the last thousand years, the ecology of the world has stabilized, and life was on the verge of forming - until regular drops of the most toxic substances in the universe began bombarding the planet from orbit.

Several decades ago, the I-Jenom corporation found its way into the Drighton Terminous, where it's robotics and space development programs set up shop. The area, in a economic slump at the time was suddenly infused with a bounty of jobs and an influx of credits from the mega corporation. Things were looking good for the sector.

However, I-Jenom was a less scrupulous company, and the corporation relocated all it's less desirable elements to the sector. As a result, all the research, development and construction the company undertook was extremely nasty - producing all kinds of waste, toxins and other poisons. Suddenly the darling of the sector was killing several planets. Faced with either turning away big business, or losing the sector's economy again, the regional governor arranged for a small, out of the way world for their usage - the planet Thrax. I-Jenom turned the planet around, opening it to the public - for a small dumping fee, of course. As a result, a great deal of the sector's trash, junk, waste, garbage and refuse finds its way to Thrax.

The planet has one other use beside being the toilet of the sector - its a perfect hideaway for conducting business that need to occur unnoticed. Outlaws, mendicants and refugees find their way to Thrax for negotiating illegal deals, exchanging contraband, hiding out, and stashing hostages. Somehow Thrax has become the unofficial neutral ground for the sector's criminal elements. The Republic has receintly taken to patroling the area, but their manpower is stretched thin as it is, and enforcement tends to get regulated to the back burner.

Needless to say, the chances of life developing here have dropped to zero.

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