Game Reviews!

Eventually I'd like to have all of the 300+ Atari 2600 Video Games I own here and reviewed. As you can hopefully understand, this is not an overnight project. And of course I keep adding to my collection- the never ending task continues...

I've broken the review down into Game play, Graphics, Sound, and Rarity (based on the VGR list). The rating system goes something like this:

0- Ugh, this REALLY sucks.
1- Video Games in 3-B! Three beers, and it's pretty good!
2- Passable. Certainly nothing to write home about.
3- Above average, and you could spend an hour in worse ways...
4- Wow.
5- It's the holy grail of video Games! Nirvana! True enlightenment! Bliss!

About the Cool Bugs section:
Some hints refer to frying the Atari, which is the achieving of strange effects some games by rapidly switching the power on and off. **IMPORTANT** This could damage your Atari. Should you try it, I wont be held responsible for any damages caused to your system because of it.

Now- on to the games...
Combat Tunnel Runner The Empire Strikes Back Star Wars: Jedi Arena Return of the Jedi: Death Star Battle Star Wars: The Arcade game
H.E.R.O. Space Invaders Donkey Kong Pac Man Ms Pac Man Jr. Pac man
Adventure Pitfall Pitfall II Superman ET- the Extra Terrasterial Raiders of the Lost Ark
Karate Demon Attack Masters of the Universe:The Power of He-Man Journey: Escape Lost Luggage Fast Food
Joust Missile Command Swordquest: Earthworld Video Pinball Yar's Revenge Reactor
Popeye Stampede Enduro Tennis Montezuma's Revenge: Starring Panama Joe Asteroids

Game: Combat
Company: Atari
Model Number: CX 2601
Gameplay: 5
Graphics: 2
Sound: 1
Rarity: Oh come on- it's combat fercryinoutloud! EVERYONE had this!
Comments: Oh yeah, baby- they don't get any better than this! If you're reading this page on purpose, odds are you've had several of these at one time. OK, the graphics are amazingly simple, and sound almost non-existent, but boy- it's sure a great game to whup ass on your friend. If I was trapped on a desert Island, and could only take 10 games with me, this would be one of 'em (provided I had someone to play with, that is...)

Cool Bugs: Holding down RESET and the fire button lets your shot travel all the way across the screen.

Get the tanks together and set things up so one's turret is flat against the other tank, turn the tank so the turret runs into the other tank and both tanks will sometimes go spinning in circles.

Select game 9. Rotate the left player's tank 180 degrees, and fire. The shot will ricochet around and hit the opposing tank, causing both tanks start flying to the left, scrolling the screen 3-4 times, then stopping. Using the right player's tank will cause the two tanks to switch sides.

Move your tank into one of the corners along the edges of the screen, flush up against the clockwise wall (the one to your right if you point into the corner), and face the counterclockwise wall (such that you have one wall to your right and the other in front of you). Now push your stick up, and you'll start bumping into the wall in front of you. Then move your stick to the up-left diagonal. Your tank will turn left slightly, bump into the wall in front of you, and get moved back through the wall to your right a little bit, and deposited in the next corner counterclockwise from you (which can be at the far side of the screen).

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Game: Tunnel Runner
Company: CBS games
Model Number: 4L-2520
Gameplay: 4
Graphics: 3
Sound: 3
Rarity: R
A first person, Pac-man like game, though instead of collecting lots of dots, you only have to collect one and then get off the level, while avoiding things that look like killer gumballs. This is a truly impressive piece of work on a 2600, it has almost real music, and a cool chugging like sound as you run through the tunnels. Only drawbacks is that it takes so long to get past the first few levels, up to where the real challenge is. (Oh, we've been spoiled by saved games and continues) This is another of the 10 Atari games I'd take to a Desert Island.

Cool Bugs: Hold the fire button down and move the joystick in a circle to
perform an emergency warp- only once per level.

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(Please note all rating scores for the following Star Wars games have been increased by one across the board because, well... it's Star Wars, man!)
Game: The Empire Strikes Back
Company: Parker Brothers
Model Number: PB5050
Gameplay: 5
Graphics: 3
Sound: 3
Rarity: C
Echo base! We've spotted Imperial Walkers on the North Ridge! This cart recreates the battle of Hoth from TESB, in a rather cool, if not an accurate manner (I'm right, you know- all the walkers didn't move in a straight line like this). Kind of a sideways space invaders, where you have to stop the aliens from reaching the far right of the screen, instead of coming down. (Well, here you have to shoot each alien 48 times before he dies) It's got a nifty rendition of the main theme, and has loads of variations for long play life.

Cool Bugs: If you have a rapid fire controller (or very fast fingers) you can destroy the Walkers twice each and be awarded double points. Every 8 shots weakens it one color, and 48 shots destroys it. Blast a yellow walker and if you can hit it 8 more times after the 48th hit before it disintegrates you'll destroy it again. Saving the last shot for the bomb hatch will give over 250 points.

Frying the Atari produces effects with the AT-AT's such as fast walkers, backwards walking ones, or walker-free planets.

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Game: Star Wars- Jedi Arena
Company: Parker Brothers
Model Number: PB5000
Gameplay: 3
Graphics: 4
Sound: 4
Rarity: R
Hmmm, seek a review of Jedi training practices, do you? After playing this game, a great Jedi you will be. As Star Wars games go, simplistic this is, similar to breakout it is. Superior to TESB, these graphics and sounds are. Get it and forever will it dominate your destiny.

Cool Bugs: hold down the reset switch as you power on, and the game will play all by itself

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Game: Return of the Jedi- Death Star Battle
Company: Parker Brothers
Model Number: PB5060
Gameplay: 4
Graphics: 3
Sound: 3
Rarity: R
Comments: Not much to this game, blowing up TIE fighters and Lambda shuttles, penetrating the shield around the Death Star, and playing breakout to get to the reactor core (while the wall shoots back- a cool idea worthy of it's own game, I think). Sound is pretty meager compared to TESB and Jedi Arena- just a bunch of beeps and whistles for TIEs, a superlaser 'ZAP' and an explosion that doubles for the destruction of both the Death Star and the Falcon.

Cool Bugs: If you lose your last ship while avoiding the Death Star explosion and you are about 200 points from earning an extra ship, you'll get the extra ship, but the game will still end, with the extra ship being displayed! Not extremely useful, but interesting.

Hitting the select switch blanks the screen and pauses the game. Moving the joystick resumes play.

The game can be fried until it begins with the Death Star blowing up.

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Game: Star Wars: The Arcade game
Company: Parker Brothers
Model Number: PB5540
Gameplay: 3
Graphics: 5
Sound: 5
Rarity: ER
This game looks slick! Ho baby, does it ever. However, man-o-man, the game play stinks- it's just too darn easy. I remember when I first got this, I managed to roll it over within 2 days of first playing it. Even now, after not playing the cart for 10+ years, I still managed to get an impressively high score. The big problem? The thing is just too darn repetitive- 4 or 5 levels into the game, and everything starts playing the same. It's the weakest of the Parker Brothers Star Wars games. If you want to blow up a Death Star, go play X-Wing.

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Game: H.E.R.O.
Company: Activision
Model Number: AZ-036-04
Gameplay: 5
Graphics: 2
Sound: 2
Rarity: R
Comments: This game rocks. Who would have thought rescuing miners with a helicopter pack would have been so fun. The sound is kinda skimpy, the >whup< >whup< sound as you fly, the laser zap, and an explosion make up the hero experience. But the lackluster sound is more than made up for in game play- an intricate maze obstacle course and race against time. This is one of the 10 Desert Island Games I'd take with me.

Cool Bugs: Fry the Atari until all you see is a miner and spider (but no hero), let the power run out. The game will start with about 250 lives.

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Game: Space Invaders
Company: Atari
Model Number: CX2632
Gameplay: 4
Graphics: 2
Sound: 2
Rarity: C
Comments: What am I supposta say about THIS one? It's Space Invaders, man- the classic, the one that spawned a whole genre! Simplistic, yet compelling. Mortal Kombat should be this interesting. Get it, play it, love it!

Cool Bugs: hold down the reset switch during power on, and you get double shots instead of just normal one at a time.

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Game: Donkey Kong
Company: Coleco
Model Number: 2451
Gameplay: 2
Graphics: 1
Sound: 1
Rarity: C
Comments: As arcade adaptations go, the Atari is wildly uneven. Sometimes it excels beyond what we could reasonably expect for the time (Ms Pac-man and Stargate), and sometimes up just stinks. Guess what category THIS one falls into. Only 2 of the 4 levels made it to the home version, none of the music, and just one or two sounds. The game play is simplistic and waaay too easy. I generally only lose my games through attrition and stupid mistakes- not due to any actually difficulty. Get this one only if you must have EVERY cart out there.

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Game: Pac Man
Company: Atari
Model Number: CX2646
Gameplay: 2
Graphics: 1
Sound: 1
Rarity: C
Comments: From bad to worse. Pac-Man hurt even worse than Donkey Kong, just because the nation (nay, the world) was caught up in the grip of Pac-man fever. We all anticipated this cart so badly we could collectively taste it. I remember running home, wallet empty, short of breath and eager with anticipation, box in hand- only to find... uh, well, a really bad game. Gone was all the charm of the original, replaced with pale ghosts devoid of all personality, and a pipe wrench Pac-man. There's a reason this game fills the shelves of Goodwill's and Salvation Army's across the land...

Cool Bugs: Enter the escape-tunnel, and then quickly go up and down in the tunnel a few times without coming out. If you go down as your last move, suddenly be free of the constraints of walls. The Pac-Man may now move up & down in this vertical plane through the walls, but not sideways. Hey can eat vitamins and get killed by ghosts. (Not particularly useful, but interesting.)

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Game: Ms Pac Man
Company: Atari
Model Number: CX2675
Gameplay: 3
Graphics: 4
Sound: 3
Rarity: C
Comments: Wow, what a quantum leap above the orignal Pac Man. Oooh, REAL music, accurate adaptions of the arcade mazes, ghosts with diffrent colors- this is what Pac Man >SHOULD< have been! This is one of the best arcade adaptions I've seen for the 2600 ever. This is one game that should be in everyone's collection!

Cool Bugs: Press up & down at the same time. Ms. Pac-Man will go left and get stuck in a wall.

Let the game enter the demo mode, then play with Game Select. The monsters will appear and disappear as they move around, depending on the difficulty that's currently selected. Rather useless, but real amusing.

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Game: Jr Pac Man
Company: Atari
Model Number: CX26123
Gameplay: 2
Graphics: 3
Sound: 4
Rarity: U
Comments: After Ms Pac Man improved on Pac Man so much, the programmers had nowhere to go but down. Well, I wouldn't say Jr. Pac Man is down- just more of the same. The game is good adaptation of what I remember from the Arcade Game, with the major difference being the game scrolls up and down instead of side to side. Unfortunately it's this cool feature that's the games biggest liability. The game is tough- WAY tougher than Ms Pac, even on the easier levels (yeesh- that's a KIDS level?). Add in the factor of missing one dot in one corner of the maze, while being brutally hunted Ghosts and this game is lethal! After 10 or 15 plays on this newly acquired cartridge I >STILL< haven't gotten off the 1st level.

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Game: Adventure
Company: Atari
Model Number: CX2613
Gameplay: 3
Graphics: 3
Sound: 2
Rarity: C
Comments: The grand-daddy of Zork and Ultima! Not THAT tough of a game, under the memory constraints of the old Atari, but certainly an impressive outing, and certainly kept a 10 year old enthralled for hours. How does it stand the test of time? Well, sure I know where everything is, and how to beat the game, but on the hardest level, with the scared dragons who run away from the sword, it's still a 50-50 chance of me beating the thing.

Cool Bugs: On either game two or three, go to the maze in the Black Castle. One screen to the left of the first maze, the screen will start to flicker as if there's another object in the room. In the bottom center of the room is a closed off cubicle, containing a Secret Dot. Use the bridge to get in there and carry this to the screen down and to the right of the Yellow Castle. Drop it there and bring any two other items onto the screen. Head right, pass through the line on the right of the screen and. Behold! The first Atari Easter Egg! (When carrying the dot, be careful not to drop it, since it's the same color as the outside ground)

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Game: Pitfall
Company: Activision
Model Number: AX-018
Gameplay: 5
Graphics: 3
Sound: 2
Rarity: C
Comments: When comparing the software of game systems today to classic games, this is the one that gets mentioned the most. The Super Nobrain-o, and the Playstation have yet to produce a game as basic yet enthralling as Pitfall. Scroll left or right until all three Pitfall Harrys are dead, or you run out of time. Simple, but not simplistic- certainly more than interesting enough to keep people coming back for more, and spawn several sequels.

Cool Bugs: Frying can sometimes produce Ninja Harry, dressed only in black. Pressing the button makes him drop from trees. There's only one screen however.

Using the stock Atari joystick, climb to the top of a ladder and pound straight down on the joystick (I usually slap down flat down like I'm trying to "impale" my palm.) Harry will jump straight up...and fall back down. Nothing useful, just interesting.


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Game: Pitfall II- Lost Caverns
Company: Activision
Model number: AB-035-04
Gameplay: 4
Graphics: 5
Sound: 5
Rarity: R
Comments: The list of sequels that not only expand on the original story, but go in a totally different direction is really short: The Empire Strikes Back, Bill and Ted's Bogus Journey, and now- Pitfall II. Although the game is more confined than the original, with a limited number of screens in a fixed order, P2 is expanded enough in other ways to more than make up for the limitations. The music is- well, state of the art for it's time, the graphics look amazing, and the game play is enough to keep you coming back from time to time- even though you've beaten the game.

Cool Bugs: Frying the game may let you start from one of three locations.


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Game: Superman
Company: Atari
Model Number: CX2631
Gameplay: 2
Graphics: 2
Sound: 1
Rarity: C
Comments: Look, up in the sky! It's a strange visitor from another planet with powers and abilities far beyond those of mortal man! As adventure games go, this one was really middle of the road, an OK game- but nothing to get excited about. The REAL reason people bough the game was to be the Man of Steel. Too bad the worst thing that happens is Lex Fly around and hides behind Kryptonite satellites. The game could really use the touch of badguys shooting at you, with the bullets bouncing off Sup's mighty blue chest. Ah well...

Cool Bugs: Hold down the button down as you power on the game. Wait for two seconds to pass and release. Superman won't change into Clark Kent, and the bridge won't explode. You'll find the bridge pieces in the subway, but don't worry about it. All you need to do is capture Lex Luthor and his men (and return to the Daily Planet).


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Game: ET The Extra-Terrestrial
Company: Atari
Model Number: CX2674
Gameplay: 1
Graphics: 1
Sound: 2
Rarity: C

Game: Raiders of the Lost Ark
Company: Atari
Model Number: CX2659
Gameplay: 2
Graphics: 1
Sound: 1
Rarity: C
Comments: I've combined ET and Raiders into one review for a good reason. Although the games are light years apart, at least as far as game mechanics goes, these games suck for the same reason. Atari managed to bag the lucrative license to these two extremely hot movies, and rushed to put out games in time for the rapidly upcoming Christmas season. As a result, these two games show the flaws a longer production time would have caught, and the games suffer for it. There is no real long term play value with either if them (although I prefer Indy over ET). Both, however do have cool intro screens and music. but this one bright spot of the cart isn't enough to boost the whole game's appeal.

Cool Bugs: ET The Extra Terrestrial
Fry until ET falls in a well, hit SELECT and game "0" will appear. The only power zone available are a few "Call Elliot" zones, who btw, is not present in game 0.

Extend ET's head just as the mother ship arrives. ET will be too tall and his butt will stick out the bottom of the ship. (useless, but funny)

Kill ET on the landing pad while waiting for the ship. If Elliot is able to make it to the screen, but not save you when the ship arrives, the ship will crash down and so will the game.

Cool Bugs: Raiders of the Lost Ark
Go to the flying saucer mesa with the Chai and parachute (latter optional.) Walk off the mesa and drop the Chai when you start falling. The Yar will appear at the top of the screen.

With a sufficiently high score (which will include the above) puts "HSW2" in your inventory when you finish the game. (HSW = Howard Scott Warshaw, the game's author. The 2 indicates that this is his second game.)


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Game: Karate
Company: Froggo
Model Number: FG 1001
Gameplay: 0
Graphics: 0
Sound: 0
Rarity: R
Comments: Bruce Lee would be spinning in his grave if he saw this game. Hell, if Jackie Chan saw this, it would kill him! Oh, this is some deep hurting, folks. The game consists of 2 people (though calling them this would be a stretch of the imagination) about 1/3 the height of the screen trying to beat each other up with a kick or a punch for one minuet. Score more points than the other guy, and get the next level of belt. The sound consists of a high pitch thump for the punch, and a low one for the kick, and burst of crowd cheering when the round ends. Get this only if you are trying to collect all the 2600 games on the planet.


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Game: Demon Attack
Company: Imagic
Model Number: IA3200
Gameplay: 3
Graphics: 3
Sound: 2
Rarity: C
Comments: It's Galaxian before Galaxian was out. Mix in a bit of Phoenix and season with the typical quality of Imagic's games, and you have a good cart, with strong play value.

Cool Bugs: Well, its not really a bug- or so Imagic claims, but after the 78th wave, the aliens give up and the screen turns black. The only way to get the game back is to power off. Sounds like a glitch to me, and they found it too late to fix the carts...

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Game: Masters of the Universe: The Power of He-Man
Company: M-Network
Model Number: MT4319
Gameplay: 1
Graphics: 2
Sound: 3
Rarity: R
Comments: By the power of GRAYSKULLLLL!!! Too bad this semi-cool cartoon, and reasonably decent Intellivision game didn't translate very well into this cart. The concept is really simple- He-Man(TM), in his little flying car thing, is inroute to Grayskull Castle(TM) to stop Skeletor's(TM) evil plot for the episode. Skeletor(TM) and his minions are trying to shoot down He-Man(TM). Once at Grayskull(TM),. He-man(TM) has to run through some moving, multi-colored walls to get to Skeletor(TM) and defeat him. Do that, and you get the bonus screen of He-man(TM) flexing his mighty biceps, before you go on to the next level/episode where you get to do it all over again (Will Skeletor(TM) NEVER learn?)

Unfortunately the game doesn't have the appeal to draw folks back again and again. The levels are really similar to each other, the difficulty seems consistently tough- even on first level, and the controls are not intuitive. Play the Intellivision version instead, if you have access to it.

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Game: Journey Escape
Company: Data East
Model Number: 112-006
Gameplay: 1
Graphics: 2
Sound: 2
Rarity: C
Comments: You must get Journey back to their Scarab Spaceship (what? Did someone think a plain tour bus would be too boring?) before the evil promoters, groupies, and National Inquirer reporters keep you from the next concert! Fail and the music world will be deprived of Journey's soulful music forever (oh yeah, a big loss there). I would have rated this cart very highly at all, but any game that allows you to destroy Steve Perry's career cant be ALL bad.

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Game: Lost Luggage
Company: Apollo
Model Number: AP 2004
Gameplay: 3
Graphics: 2
Sound: 2
Rarity: U
Comments: At an airport, a crazed luggage carousel hurtles (what else) luggage at you. Miss one, and embarrassing examples of your clothes fly EVERYwhere from the exploding luggage. This is a Kaboom clone, but very well done. The variations include exploding terrorist luggage, a 2 player head to head version (one being the carrousel, one catching the goods) and more. The crowning touch of the game, however is the long johns, panties, bras, combs and pants the luggage turns into if you miss a bag. This is a very cool game...

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Game: Fast Food
Company: Telesys
Model Number: 1003
Gameplay: 4
Graphics: 3
Sound: 2
Rarity: R
Comments: This is one odd game. You are a pair of disembodied lips, constantly on the move and hungry (like some sort of demented shark). Food is flying at you at varied rates of speed. Greedly, you consume all you can- but beware the Dreaded Purple Pickels! They give you gas. Eat too many of them, the game is over and... well, we wont go there.

The game is similer to Kaboom- but not quite (you dont have to catch ALL the food), and sort of like Space Invaders- but not quite (you dont have to shoot the food to survive). It's just a hard to place in a catagory. It's damn inthralling, tho...

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Game: Joust
Company:
Model Number: CX2691
Gameplay:
Graphics:
Sound:
Rarity: C
Comments: This one is a fair adaption of the arcade game- decent graphics and fun gameplay (the 2 player verision is the real saving grace of the game). The only problem I have it it is a style thing- after killing the enemy jousters, their eggs fly about the screen, making pickup difficult at best. Have yet to kill the peterdactal, too. I'm not ever sure it can be done in this version.

Cool Bugs: Fry until the game starts automatically, the game will begin on level 0, with one life.

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Game: Missle Command
Company: Atari
Model Number: CX2638
Gameplay:
Graphics:
Sound:
Rarity: C
Comments: This is one of the holy classics, equal with space invaders and asteroids. Although missing several elements from the arcade game (planes and satalites, only one missle base, and some others), this game still rocks the house- and one of the games I would want stranded on my desert island. Bow down before the power of this game.

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Cool Bugs: On game 13, if you manage to not score any points, and kill all your cities, the rubble of the rightmost city will change to "RF"- the initals of the programmer.

Game: Swordquest: Earthworld
Company: Atari
Model Number: CX2656
Gameplay: 0
Graphics: 2
Sound: 2
Rarity: C
Comments: Uh, erm... well- what can I say about this game. I dont have the manual, so I dont have a CLUE whats going on. I'm not hell bent on finishing the game, since only part two and three of the four part series exist, and part 3 is IMPOSSABLE to get ahold of. It was a cool idea at the time, a series of games and a real life contest (with a golden crown as the grand prize, if I remember right)- but the game was caught up in the Great Crash, and faded away to obscurity. Does anyone have a walk-through for this thing?

Cool Bugs: Fry until only a sword appears on the title screen, start the game and you'll have six keys.

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Game: Video Pinball
Company: Atari
Model Number: CX2648
Gameplay: 2
Graphics: 2
Sound: 1
Rarity: U
Comments: For a pinball game, this doesnt suck. No real bells or whistles here, just some bumpers, a roll-over and some lanes. Although it can keep you entertained Atari's next pinball attempt (midnight magic) is MUCH more impressive than this.

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Cool Bugs:When you shoot the ball, hit the SELECT button and enjoy the 2600's first true Demo Mode. Complete with the color-cycling!

Game: Yar's Revenge
Company: Atari
Model Number: CX2655
Gameplay: 4
Graphics: 3
Sound: 2
Rarity: C
Comments: The Atari does it's best work when it keeps things simple- Yar's Revenge is a perfect example. A basic Breakout-like concpet that shoots back at you as you fly about. Simple, yet strangly compelling. Although this is listed as common, I dont see it around much- so grab it if you can, it's a great game.

Cool Bugs:Kill the Swirl in mid-air. Then position your Yar so that spot on it's back is in the same vertical plane as the black "streak" (hard to see against the multi-colored flashing background). The programmer's initials will appear after explosion completes it's run. (HSWWSH = Howard Scott Warshaw)

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Game: Reactor
Company: Parker Brothers
Model Number:
Gameplay:
Graphics:
Sound:
Rarity:
Comments: This moderately enterintaining adaption of the Arcade game has a couple of strong points, and some downers, too. The adaption of the Arcade's Heavy Metal-like soundtrack sounds kinda cool on the Atari, and it's just a cool concept. The bummer is- well, maybe it's just me, but after you get to a certain point, the game doesnt get any harder. Ah well, that bit aside, it's still a fun game.
.
Cool Bugs:While in "attract mode" you can move your ship around. After the game ends, if you move your ship to the top of the screen and get as close to the top corner as you can, your ship will bump some sort of invisible thing and you will get points. By bumping into this "magic corner" after the game is over, you can earn enough points to get a free guy and continue the game where you left off. It's ok if you hit the wall while you are trying to do this, but it may slow your progress down a bit.

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Game: Popeye
Company: Parker Brothers
Model Number: PB5370
Gameplay: 3
Graphics: 2
Sound: 2
Rarity: C
Comments: This game is one of those brave attempts to compress a colorful, loud arcade game down to Atari limitations. Although the graphics can't compare to the arcade, the gameplay works.
Cool Bugs:Get nine or more hearts, and then purposely die. Once you start your next life, you go to the right off of the ledge, immediately get the spinach and hit Bluto/Brutus. If you do it quickly, your score will become 155,120 (or thereabouts), and if you have died twice already, your score will be 144,120 (or something like that).

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Game:Stampede
Company: Activision
Model Number:AG-011
Gameplay: 2
Graphics: 2
Sound: 2
Rarity: Rare
Comments: This is an ok game that I would rank higher if I was better at it- this thing is TOUGH! You travel the old west (riding a horse- this is a western after all), trying to lasso cows as they scroll from right to left. If you touch a cow with the rope, it disapears. If you bump into it with your horse it runs back to the right, letting you try again at roping it. However, if you let 3 cows past, it's happy trails to you, buddy boy. Ok graphics showcase this OK concept, making it just a moderate game.
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Game:Enduro
Company:Activision
Model Number:AX-026
Gameplay: 4
Graphics: 3
Sound: 2
Rarity:Uncommon
Comments: Put aside your Jet Moto and Mario Kart 64- Enduro is the cool racing game here! This is one of the best race games done on the 2600. This game features all the touches Activision put into their games- slick roadways, changing weather patterns, sunset/night racing- this game is ever changing. The simple sounds drone on, drawing you in and hypnotising you, making it feel like you really have raced for a week without stops. Yes the graphics are little blobs on the roadway, but the setting more than makes up for it.
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Game: Tennis
Company: Activision
Model Number:
Gameplay: 3
Graphics: 4
Sound: 3
Rarity:
Comments: Wow- this one was one of the first big leaps in atari games. Up to this point they had been just big pixels making indistinct blobs on the screen. Not so here! This could easlity be mistaken for the an Intellivision game. (I even thing the running styles of the men are quite the same too- but thats just me). As far as game play goes... well, it's tennis. Theres not a lot you could do to the game, really. The computer is certanly challenging enough, unlike some of the M-Network games where you only have a 2 player option, so the game has legs, as far as playability goes.

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Game: Montazuma's Revenge
Company: Parker Brothers
Model Number: PB5760
Gameplay: 5
Graphics: 3
Sound: 4
Rarity: ER
Comments: This is a shame that the game is a rare as it is- Monty kicks some serious ass! This is easly the most requested cart I own, according to my friends at least. The game is your basic platform run-jump-grab game, set in an aztec temple (hense the name). There is more than enough obisticles- fire pits, snakes, laser gates, flying heads, spiders, to make the game addictive yet not frustrating. A price -tage as high as 20 dollars would still be a deal for this game.

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Game: Asteroids
Company: Atari
Model Number:CX2649
Gameplay: 3
Graphics: 3
Sound: 2
Rarity: Common
Comments:Asteroids is a game in that nebulous area where the Atari was reaching for higher end arcade games, yet didnt have the knowhow to squeeze every byte out of the system. The gameplay is simplistic- all the asteroids hover near the edge of the screen, slowly working their way in. You, in the middle have plenty of time to pick them off before they pose any real danger is presented to your ship. It is entertaining enough to have kept a 9 year old enraptured for hours on end, so it's not too bac, I guess. As a 'port of a vertor graphic arcade game, atari could have done much worse.
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