This section is a tribute to various places in the Star Wars Universe from planets to cantinas. Take time to explore by browsing the listing or jump right to it by using the handy drop-down box bellow.

Alderaan
     Alderaan, which once shared the Alderaan system with its sister planet Delaya, was a beautiful, peaceful, moonless planet and one of the foremost worlds of the inner systems. Its sweeping steppes and gentle hills were covered with rich grasslands, and weather patterns were predictable and pleasant. Though the planet lacked oceans, Alderaan had many shallow lake chains and one ice-rimmed polar sea.
     During its violent geological youth the planet has formed itself with mountains and huge chasms. However, with time as the geological activity stopped, the mountains were leveled and the chasms filled to present the present-day flat Alderaan with its open expanses.
Alderaan University
     After the spring rains, the grasslands explode with new life. After an intensive flowering period, the grasses goe into seed simultaneously. During these months, "seedstorms" often stopped everyday activity and people just sat stranded indoords and watched the storms rage. Among the bushy flowers, nested the giant furry moths. Their larvae, armored caterpillars more than a meter long, burrowed under the ground feeding on roots untill several years later it cacoons itself and turns into a moth. During their larvae stage, the moths are vulnerable to attacks by stilt-legged flightless birds that moved down the grassland in a line, missing nothing. When a caterpillar was found, it was divided evenly and the search went on.
     The wide rangelands of Alderaan were the primary roving grounds for domesticated food sources. Grazers were big sluggish beasts. Bread for their meat, they are easily handled. Nerfs on the other hand are temperamental and cantankerous. They are foul-smelling and apt to spit or kick at their handles. If it wasn't for their highly prized and delicious meat, the nerfs would not have been raised. Based on the meats of these creatures, Alderaan has developed a famous cousine.
     Using the flowers as their paint and the wind as their paintbrush, Aleraanean artists creating spectacular grass painting. The paintings ranged from geometci patterns to vivid representations with such precision required, that some parts needed to be planted by hand.
     Alderaan had an ice-rimmed polar sea and many large, shallow bodies of water, a few inland seas but no actual oceans. Thousands of lakes dot the land. The lakes were connected by fast-flowing rivers and artificial canals. These waterways were filled with slow moving luxurious travel boats. Chains of islands in the middle of the largest inland sea, holds the tallest and most beautiful forest of oro trees. Their beauty was such that the forests were decreed national treasure. The deep lakes were established as the underwater preserves with underwater tours for interested.
     In the waterways, the tiny glimmerfish lay their eggs. Precisely at the same time of year on the Silver Flow festival, all of the eggs hatched, filling the waterways with glittering mass of silvery reflections that sparkled in sunlight. The should could sometimes be seen from orbit. The Silver Flow was Alderaan's biggest celebration.
     The calm skyways of Alderaan, created a multitude of different vehicles. From giant floating hotels that drifted with the wind to small personal crafts. Many species of native thrantas drifted across the sky feeding on seeds and pollens. The thrantas were docile and adapted easily to captivity in their role of a living aircraft. The smaller ones were fitted with saddles and the largest were fitted with a large platform or under-belie shuttle cabin. The few remaining thrantas could now be found on Bespin.
     At the northern edge of Alderaan's great plains lay the mysterious Castle Lands: incredibly ancient ruins, towering cities made by extinct human-sized hive creatures known as the Killiks. Very little is known of Killiks. Some even doubt that they possessed any intelligence.
     Alderaan cities were built in such a way as to create a minimum impact on their world. Crevasse City is one such example. The rooms are dug into the walls of a deep crevasse, so that the nature is barely disturbed. Another example of this is the Terrarium City. A deep hollow was dug and then they fused the soil to impenetrable glass so that nothing could leak out. The deep bowl was then filled with liquid polymer and battleship lasers were used to shape to projects the rooms and harden the polymer. When it was done, the whole city was covered with a transparent sheet that sealed it level with the rest of the plain. The city looked as an incredibly still lake.
     Despite the natural wonders and its cities, the Alderaan is best known for its university. In Alderaan University, some of the greatest minds of the galaxy have received their education. The educated minds and politicians grew to resent the Imperial domination and was on Alderaan that Rebel Alliance first formed.
     Alderaan is now famous as the planet utterly destroyed by the first Death Star as an example of Imperial power -- a scattered asteroid field is now all that remains of the once-lovely world. After the planet's destruction, the Empire initially claimed that Alderaan had torn itself apart due to the explosion of several secret underground superweapons. When actual footage of the Death Star's action was released to the media, the Empire admitted responsibility, but claimed it was necessary to prevent Bail Organa from completing a deadly biowar virus program.  [top]

Ammuud
     A cold planet with a short rotation located in the Corporate Sector, Ammuud is ruled by seven major clans operating under Corporate Sector Authority subcontract. The seven clans (the Glayyd, Reesbon, Tikeris, Owphrin, Melchett, Almowri, and the Odoon) are ruled by patriarchs called "Mors" and governed by a set of formal rules known as the Code of Ammuud.  [top]

Calamari
     Calamari (sometimes called Mons Calamari) is a tectonically stable world almost entirely covered with water, and is home to both the peaceful Mon Calamari and the cautious Quarren -- over 27 billion inhabitants in all. The surface of the planet is covered with small marshy islands and enormous floating cities that house both species, with the Quarren inhabiting the lowest, darkest levels.
     The Mon Calamari had already constructed enormous starships and begun traveling space when their planet was discovered by the Empire. The Imperials planned to enslave Calamari and, after meeting with resistance from its natives, destroyed three of its floating cities. After the Empire showed its true colors, Calamarian starships were converted into warships and the shipbuilding docks in orbit around Calamari and its single moon became an important resource for the Alliance.  [top]

Cloud City
     In the Bespin star system, in the cloudy atmosphere above the planet Bespin, is the wondrous floating Cloud City. Bespin provides a wealth of natural gases than can be collected. As the result a wealth of industries have formed basically dividing into
Cloud City
two categories: mining outposts and tourism. The legendary Lord Ecclessis Figg
Mining Station
discovered the large concentration of pure and valuable Tibanna gas in the upper atmosphere of Bespin. Tibanna gas has long been treasured as a hyperdrive coolant; not better substance has been found for this purpose. Figg has set upt the mining outpost and has become enormously rich. Various floating facilities have been constructed in the outer atmosphere of Bespin. In a major mining installation such as Cloud City, the Tibanna gas is drawn up through the central core, where it is pressurized, refined, encased in carbonite, and stored. Because of its use in manufacturing of high powered blasters, distribution of Tibanna gas has been under tight Imperial control, but adventurous business creatures have found a way around that through the black market.
Cloud City
     Rudimentary floating life -- from microscopic algae clusters to huge balloonlike beldons -- thrives in the temperate atmospheric levels, metabolizing the sunlight, breathable gases, water vapor, and concentration of other nutrients. Some of the galaxy's most prominent exozoologists have come to study the creatures of Bespin, and tourists marvel at their color and their beauty.
     During a card game, Lando won the right to preside over Cloud City. Lando misused this responsiblity by betraying Han Solo and allowing Darth Vader to set a trap for the Millennium Falcon and its crew. Lando ultimately redeemed himself by joining the fighting forces of the Rebel Alliance, and helping to rescue Han.  [top]

Corellia
     Corellia, located in the Corellian sector and system, orbits the star Corell with four other habitable planets. The inhabited worlds are called the Five Brothers, and Corellia is often referred to as the Elder Brother. Corellia is an attractive world, with farms and small towns located between rolling hills, fields, and pockets of razor grass. Animal life includes the Corellian sea ray and the Corellian sand panther, a dangerous predator with poisoned claws.  [top]

Coruscant
     Coruscant, renamed Imperial Center in the days of Palpatine, has been the hub of galaxy's government for millennia. After thousands of years of construction and expansion, the planet's entire surface has been covered with layer upon layer of buildings.
Coruscant
Over time, some portions are demolished and rebuilt.
     Viewed from orbit, Coruscant is a blaze of light and colors, reminding some of gemlike corusca stones after which the planet was named. The buildings are densely packed, with major streets forming deep canyons in which hawk-bats ride thermals flowing up from the boewls of the city and hunt the granite slugs and other creatures.
     Many attractions wait for the visitors. Skydome Botanical Gardens display flora from every corner of the galaxy. It features the renowned Carnivorous Plants section. Galactic Museum houses the records dating back thousands of years. And Holographic Zoo for Extinct Animals shows the replicas of animals no longer with us.
     Due to Emperor's prejudice for aliens, segregated sections of the city exist to house them. There they are guarded around the clock
Thoroughfare
by contingents of stormtroopers.
     Coruscant lacks natural resources and food, so it has to import a lot. In addition, an extensive recycling program has been put in place to make sure that every thing is reused.
     Giant construction droids, as tall as skyscrapers wade through the city, tearing down older sections and building new ones. Sometimes the residents are not even notified that their building is going to be demolished. In shadowy levels of underworld, separate sub-cultures have evolved. Never seeing the light of day, some of the cratures have changed past recognition. No one travels alone in the lower levels of Coruscant. Many outlaws have fled to the lower levels and formed their own civilizations there. These refugees became semi-human troglodytes
Night Life
after barely surviving without the light of day. They live on scraps of fungus and sometimes they capture a giant mutate rodent which they usually eat raw.
     Coruscant is too far from its sun to have a truly comfortable climate for humans. Most people live and conduct business in the temperate zones. The colder areas are left for industrial plans and water mining. The equitorial areas are taken up by giant greenhouses devoted to agriculture.
     Coruscant is located at zero-zero-zero on all maps, signifying of a long history of galactic government. In its orbit, there is a constant blur of activity. Arriving and departing raffic, satellites, starship construction yeards, military staging areas, and giant colony spheres. Huge orbital climate-control mirrors focus sunlight on colder areas, making them more hospitable.
     The tallest building is naturally the Imperial Palace. The palace is enormouse and some of its open areas are large enough for a Victory-class Star Destroyer. The huge corridors are line by chi'hala trees, the transparent bark of which changes color with the surrounding noise. In the talles spires of the Imperial palace is Palpatine's personal observation room which he ues to gaze upon his domain.  [top]

Dagobah
     Dagobah is the only inhabitable world in a system of the same name in the Sluis sector. Shrouded in thick clouds over a dense gray-green blanket of junge, Dagobah does not look inviting from space. On the ground level, billions of life forms provide a constant white noise. Absolutely covered with life and swarming with creatures and plants large and small, any visitors better watch their step. Despire of the variety of life forms, none of them seem to have any intelligence.
     One of the most fascinating life forms is the gnarltree, whose root system forms a natural cave. During their life cycle, gnarltrees produce
Gnarltrees
knobby spiders as big as landspeeders that wander off and hunt until they gather enough nutrients. Then they find a clear spot, implant themselves and start growing into a tree. In the roots of gnarltrees, butcherbugs spin their unbreakbale and almost invisible web. When a flying creature blunders into the trap, the web cuts it into pieces.
     Large creatures are rare but deady. Giant swamp slugs and mammoth dragonsnakes swim through the swamps, eating everything in their way. Above the dense canopy, huge reptilian flying predators search for rodents in the jungle canopy.
     Murky and elusive, Dagobah seems to be a perfect place to hide.
     Dagobah was home to the legendary Jedi Master Yoda, who instructed both Obi-Wan Kenobi and Luke Skywalker as well as many before them before his death close to the Battle of Endor at the age of 900.  [top]

Dantooine
     An olive, blue, and brown-colored planet with no industrial settlements or advanced technology, Dantooine is far removed from most galactic traffic. Its surface is covered with empty steppes, savannas of lavender grasses, and spiky blba trees. The planet has two moons and abundant animal life, including herds of hairy beasts, simple balloonlike creatures, and mace flies. Primitive nomadic tribes move along the coasts, though their numbers are so few the planet is essentially uninhabited.  [top]

Dathomir
     Located in the Quelli sector, Dathomir is a low-gravity world with three continents, a wide ocean, and four small moons. The planet is covered with a wide variety of terrain including mountains, deserts, purple savannas, and forests with eightymeter trees and vines bearing hwotha berries. On Dathomir, Luke Skywalker found a clan of Force powerful witches who used the Force for their own dark purposes.  [top]

Endor (The Forest Moon)
     Located in the Moddell sector and the remote Endor system, Endor is a silvery gas giant orbited by nine moons. Its largest moon is the size of a small planet, and is variously known as the Forest Moon, the Sanctuary Moon, or often simply as Endor.
     Much of the surface is covered by tall trees, giving the moon its name, but other parts are rocky savannas and snow-topped mountains.
Ewok Village
Badlands to the south are filled with sulfur springs and pools. The highlands are inhabited by the dangerous giant Gorax. The most striking feature of the moon are giant trees. Other plants grow high above the ground by routing into damp crevices inside the trees. Most of the life forms on the Endor are non too friendly. Tempter is a serpentine eel covered with mucus. Its tongue resembles a small rodent which it uses to lure other preditors. Shaggy boar-wolves have tusk teeth, a keen sense of smell, and saberlike claws that can tear holes in trees. They have an incredible patience and can wait for a long time for their prey to come. Inside the wind-tunnele caves live the carnivorous condor dragos, flying reptilian creatures with bony ridges along their spines and grasing front claws for capturing prey in flight. They condor dragons walk on two legs inside their caves, hunched over with wings curled in front of them.
     The most common sentient species on Endor are the primitive, furry Ewoks, who make their communal dwellings high in the trees. Called "lifetrees" by the Ewoks, the trees can reach heights of 1000 meters and are considered the spiritual guardians of the Ewok species. When an Ewok is born, a seedling of a lifetree is planted. These "totem trees" are then carefully tended to and it is believed that when an Ework dies its spirit goes to live inside its "totem tree." Music plays an important role in Ewok culture, which is made up of a rigid clan system. Ewoks are skilled engineers (among their inventions are gliders and catapults), and each tribe has a shaman who interprets mystical signs.
     Another race of intelligent creatures are Teeks. About the size of an Ewok, Teeks move incredible fast and are accomplished thieves. They have long, pointy ears and scruffy white fur, beady black
Lake Village
eyes, a set of buckteeth. They have a propensity for constant chatter and do not consider themselves thieves since they live in place of stolen goods something that they consider an "equivalent" value.
     The largest and most fiersome creatures of Endor are the giant Gorax. Gorax have a vaguely humanoid appearance and possess extremely limited intelligence. They are however more than thirty meters high and thus have no natural preditors. They hunt by night and like to make pets of wild animals and an occasional Ewok.
     Yzzums are even less intelligent then other creatures of Endor, they have exremely long legs for wading through savanna and they feed on small rodents that they catch.
     Stranded reptilian marauders make their home on Endor. They have originally possessed technology, but have long since forgotten how to use it. They have formed a violent society and frequently raid nearby villages just for the fun of it.
     The Empire selected Endor as the construction site for the second Death Star, and established an Imperial base on the surface to generate a protective shield for the orbiting battle station. A Rebel strike force, including Han Solo and Leia Organa, was able to destroy the shield generator with the help of Wicket's Ewok tribe.  [top]

Ennth
     A very violent planet, Ennth always tried to get rid of the human settlements. Every eight years, its giant moon comes to the closest point of its orbit to Ennth and brushes against its top atmosphere. The tidal waves, groundquakes, volcanoes, and other seismic activities wipe out all the trace of human settlement. So every eight years, all settlers crowd into giant cargo ships in orbit that serve as refugee stations and endure a year of lack of privacy waiting for the planet to become habitable again. They return to the surface to rebuild their ruined cities and to mourn their dead.  [top]

Ewok Village
     In the remote star system of Endor, above the planet Endor, is a moon full of forests. In the great trees live the furry little beings known as Ewoks. A typical Ewok village is built around the great tree trunks, with wooden bridges and walkways connecting the forest community.  [top]

Gamorr
     Gamorr's varied terrain ranges from frozen tundra to deep forests, and it is considered quite pleasant by off-worlders. The natives of this planet, Gamorreans, are often used as guards on other planets.  [top]

Hoth
     The sixth planet from its blue-white sun, Hoth is extremely isolated. In addition to that, a broad and hazardous asteroid belt surrounds the planet, making hyperspace and even realspace flight extremely dangerous. All of this created the perfect world for a Rebel base.
     The climate is harsh. Entirely covered in snow, Hoth has daylight temperatures of only -32 celcius, and that's on the equitor. During the night the temperatures drop twenty to thirty degrees and high velocity winds start.
     The climate did not foster the development of many
Ice Cavern
life forms. Those that did develop are not pleasant. Several different species of tauntauns, "snow lizards" graze on anything they can find. Basically fur-covered lizards, tauntauns, were domesticated for riding by Rebels. They have a distinct unpleasant odor due to the fact that they excrete bodily wastes through the skin. Extremely rare and extremely dangerous are wampa ice creatures. Standing more than four meters tall, wampas are very strong and deadly hunters.
     Surrounding Hoth are the remains of a collision of two small planets. The planets did not survive the collision and now the space around Hoth is filled with debris ranging in size up to small planetoids, some of which are inhabited by giant space slugs. Rebels used Hoth for their base and suffered terrible defeat there when the Empire found their location.  [top]

Hoth Echo Base
     Hoth is a world of snow and ice. Alliance converted a giant ice cave into their secret command headquarters, called Echo Base. Unfortunately, the base was discovered by an Imperial force led by Darth Vader. In the resulting Battle of Hoth the Rebels suffered a terrible defeat.  [top]

Jabba the Hutt's Palace
     On one of their later trips to Tatooine, the droids joined Luke, Leia, Chewie, and Lando to rescue Han Solo from the crime lord's dark palace.  [top]

Kashyyyk
     A deeply forested Wookiee home world. The forests consist of wroshyr trees that stretch several kilometers into the sky. On the top levels of the forest Wookiees live in their nature cities. The bottom levels are always dark and are inhabited by dangerous creatures from syren plants which could swallow an adult Wookiee to rroshm, a slow moving giant slug to katarn, an intelligent species that is at constant battle with Wookies. The Wookiees inhabit the highest levels in huge cities that are naturally supported by the thick tree branches, since wroshyr branches grow together when they meet.  [top]

Kessel
     Kessel is a potato-shaped planet with one large moon located somewhat near Fwillsving and Honoghr. Kessel was the main source of raw materials used to manufacture Spice, a type of drug used in Star Wars Universe. Spice was mined in deep mines under very hazardous conditions and thus Kessel soon became the favorite spot for the Empire to send its prisoners to. The constantly orbiting gunships prevent anyone from escaping.  [top]

Mandalore System
     Four thousand years ago, the Mandalore system was home to a group of fierce masked warrior clans led by a mysterious warlord called Mandalore. The clans, made up of deadly but honorable crusaders, rode semi-intelligent Basilisk war droids, boasted cutting-edge weaponry, and were considered to be the best fighters in the entire galaxy. The mask and title of "Mandalore" belonged to no single individual, but were traditionally passed down from one warrior to the next in the event of their leader's death.
     The notorious bounty hunter Boba Fett wears an armored suit of a defeated Mandalore warrior, and his second ship Slave II is based on a Mandalorian police ship design.  [top]

Mos Eisley Cantina
     Obi-Wan once called Mos Eisley a "wretched hive of scum and villany." The worst place in that dusty Tatooine town is the Cantina bar. It's a favorite destination for bounty hunters, smugglers, and criminals throughout the galaxy.  [top]

Rodia
     Rodia, in the Tyrius system, is an industrial planet which is home to the violence-loving Rodians and their vast weapons-manufacturing facilities. The culture of the Rodians romanticizes death and the hunt, as is evidenced by their reverence for the bounty hunter profession.  [top]

Sullust
     Home planet of Nien Nunb, is a volcanic world in the Sullust system, which is located between Yetoom and Ithor. The planet, covered with thick clouds of hot, barely-breathable gasses, is habitable (for most species) only in its vast networks of underground caves. In these caves the native Sullustans have built beautiful underground cities, which serve as tourist draws for many other galactic citizens.  [top]

Tatooine
     Tatooine orbits around binary stars, Tatoo I and II which are of type GI and G2. This would have made for a pleasant climate, had not Tatooine orbited on the hot edge of the life zone. As it is, the planet is covered by harsh desert landscape.
     Tatooine is located in the remote Outer Rim near a prime nexus of hyperspace routes. Because of this and the fact that nobody wants to go there, Tatooine had
Jawa Smelter
seen a huge ammount of smuggler activity even before Imperial crackdown on commerical spice. Tatooine has been settled for only few hundred years, but in that time had seen countless battles between rival gangs and smuggling lords. The wreckage of space battles still litter the landscape.
     One of the most prominent features of Tatooine is the Dune Sea, a harsh basin left from the drying of an ancient ocean. A lot of times not even a rock
Jabba's Palace
outcropping is visible for kilometers in every direction. Bordering the Dune Sea lay the badlands of the Jundland Wastes. In its rocky canyons roam the violent Sand People and other outlaws. One of the canyons there, the Beggar's Cannyon, is often used by localy flyers to practice aerial combat and gunnery skills in its steep and dangerous gorges.
     Mos Eisley is Tatooine's only "large" city. It is basically a spaceport that thrives on shipping activity, mostly from illegal shipping of glitterstim or ryll spice. In the town center lays the crushed remains of Dowager Queen, the original colony ship that now serves as home to all sorts of creatures. Another non-spaceworthy ship is laying in the middle of the city. Luck Despot is now a hotel and casino, ran by Whiphid female, the Lady Valarian who is one of the powerfull crime lords on Tatooine. Cantinas around the city provide a place where most of the illegal dealings are conducted. And while all this is going on, the Imperial administrator, Perfect Talmont, looks the other way, accpets bribes and tries to get himself reasigned.
     On a smaller scale, Anchorhead is a settlement that is used as trading point
Kryat Dragon
by poisture farmers and other living on the edge of the Dune Sea. Anchorhead is a site of a long dried-up well that was frequented by travelers. With much of moisture farming automated, the younger generation has little to do and dream about running away and joining Imperial Academy.
     The moisture farmers of tatooine live in underground dwellings with moisture collecting devices spread out on their territory. The most common of these is vaporator that condenses water vapor in the air and collects it. Unfortunately vaporators are programmed in an archaic binary language that is no longer understood by many repair droids. Most of the water is used for subsistence farming in small caverns. Water is also sometimes collected by water prospectors who wander out in desert in search of hiden underground caches where water has collected.
     Despite the harsh environment, a variety of life thrives on Tatooine. In cool rock crevices, lives the razor moss that extracts water from the rock by chemical process. It serves as food for sandjiggers (tiny arthropods) and long, armored cliffborer worms. A funnel flower condences water vapor inside its stalk. The hubba gourd is a tough-skinned melon covered with reflecting crystals to deflect sunlight. Even though it is tough to digest, it is prime food for Jawas and Tusken Raiders. Wamp rats are some of the larger creatures. Because of their slow speed, they are often used for target practice by local flyers. Even larger, are reptilian dewbacks who are used as beasts of burden and patrol animals. Though slow at night, they are quite fast by day. Tusken Raiders also employ large and furry elephant-sized banthas that run wild in the badlands of Tatooine. Banthas form a close relationship with Tusken Raiders and are impossible for others to domesticate. The largest and most fearesome creature on Tatooine is Kryat dragon. Kryat dragon does not stop its growth as it ages, and some incredible speciments have been seen. During the Tatooine summer, which is a mating season for Kryat dragons, they attack and kill everything that they come accross. Kryat dragons are also very valuable, since they cary in their digestive tracts, dragon pearls, a handfull of which could buy a spaceship. Because of this treasure, the dragons are often hunted, but very few are fortunate enough to survive the battle.
     On the edge of the Dune Sea, stands the mighty fortress of Jabba the Hutt. It was built by B'omarr monks but later taken overy by the bandit Alkahara who allied himself with Sand People, but later slaughtered them which started the centuries long battle that Sand People have with humans. When Jabba the Hutt took pocession of the fortress, he remodeled it to suit his own purposes.  [top]

Trenton IV
     A lushy and misty moon on the outer rim, was for a long time unknown by the Imperials and other civilized creatures. Because of it's overgrowth jungles and constant foggy weather, the moon is an unpleasant place to visit.  [top]

Thyferra
     The instectoid Vratix were the native population. As a part of biological process, they were required to produce bacta, the medicine that could heal almost anything. However soon humans discovered Thyferra and colonized it and its inhabitants. Since Vratix were peace loving creatures, they did not rebell. The humans formed two huge cartells and were getting very rich. The cartells were constantly at war with each other and that is what former Imperial Chief of Intelligence, Iceheart exploited in her attempt to destroy the New Republic. After escaping from Coruscant with her Super Star Destroyer Lysankya which lay burried under the surface, she came to Thyferra and established a choke hold on the galactic supply of bacta (before leaving she introduced a horrible virus to Coruscant that only incredible ammounts of bacta could heal). However, she overestimated her strength and was destroyed when Rogue Squadron came after her, even without the strength of New Republic navy behind them.  [top]

Yavin IV
     Though small, the jungle moon has a mild climate with high humidity settling over the jungles. Because it is a moon orbiting a giant planet, Yavin IV experiences several different nightfalls. The sunrise on Yavin IV is spectacular. As the first light comes around the bulk of the gas giant, the light is refracted creating what is called, a rainbow storm.
     The jungle covered planet is sometimes impenetrable with vines and other plants forming a solid wall. The most common tree on Yavin IV is the Massassi tree. Massassi trees have wide
Temple on Yavin IV
crowns and up-sweeping branches with a purplish-brown bark that separates easily into strands. The most common shrub is the blueleaf, which has thick oily leaves and a sharp, pleasant fragrance. Its brightly cobalt blue leaves are clustered in groups of five or eight and cover the meter high bush. Other vegitation is also in abundance.
     Woolamanders are some of the most common animals found on the jungle moon. They have naked skin on their bellies and thik blue and gold fur on their back. They live in family packs and travel with incredible racket. The angle, a spiderlike crustacean with small body and very long, very sharp legs, hangs among the roots near the water. When a fish passes, it stabs it with its legs and then hauls it out of the water. Iridescent blue piranha-beetles fly together with a high-pitched humming sound. Piranha-beetles cover the bodies
Yavin
of their victims in moments and strip all the meat from the carcass in just a few hours. These are just some of the unique animals found on the jungle moon.
     The most intriguing highlights of the fourth moon of Yavin are the scattered monumental temples left behind by the vanished Massassi race. The largest construction, called the Great Temple is an enourmous squared-off pyramid that was used to house a Rebel base at one time and later Luke Skywalker housed his newly formed Jedi Academy in it. The huge rooms inside were divided with sheets of seemed metal and poured paneling to provide individual privacy for the occupants. At the apex of the
Temple of the Blueleaf Cluster
Great Temple was a single vast room, the grand audience chamber, lit by tall and narrow skylights. The grand audience chamber served as the site for the brief celebration after the defeat of the first Death Star. Rising even higher than the grand audience chamber was the stair case to the small observation platform from where a nice view spread out in every direction.
     Other temples presented even a bigger puzzle. The Temple of the Blueleaf Cluster contained in its main chamber a giant elongate crystal pyramid. It feeled the whole temple with blue light and throbbed to the touch. It seemed that an incredible ammount of energy was contain within. A little more damaged is another great temple, the Palace of Woolamander, which at first inspection did not seem to be hiding anything exciting. The most fascinating temple, The Massassi temple, stands in a middle of a pond. Its great black pyramids and a giant statue seem to be impregnable to time and even after four thousand years the jungle did not find its way anywhere near it. The statue is of the ancient Dark Lord of The Sith and inside the temple, carvings and pictographs depict the history of The Sith, including the "Sith War" which pitched the ancient order of Jedi Knights against the Dark Lords of The Sith. It is speculated that the Sith War was the reason for the extinction of the Massassi race. However the Dark Lords keep their secrets and the temples remained undesterbed even with the Jedi Academy nearby.  [top]

Ylesia
      A rapidly rotating world of tempestuous air currents. Its rapid rotation causes a ten standard hour day. The world consists of shallow seas studded with islands and three small contenents. The seas are populated by large carnivores. One of them lays on the North Pole and the other at temperate zones. Ylesia is very humid and hot. Priests of t'landa Til species set up colonies there as a front for spice factories.  [top]


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