
This section is a tribute to various places in the Star
Wars Universe from planets to cantinas. Take time to
explore by browsing the listing or jump right to it by using the
handy drop-down box bellow.
Alderaan
Alderaan, which once shared the Alderaan system with its sister
planet Delaya, was a beautiful, peaceful, moonless planet and one
of the foremost worlds of the inner systems. Its sweeping steppes
and gentle hills were covered with rich grasslands, and weather
patterns were predictable and pleasant. Though the planet lacked
oceans, Alderaan had many shallow lake chains and one
ice-rimmed polar sea.
During its violent geological youth the
planet has formed itself with mountains and huge chasms. However, with time
as the geological activity stopped, the mountains were leveled and the
chasms filled to present the present-day flat Alderaan with its open expanses.
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Alderaan University
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After the spring rains, the grasslands explode
with new life. After an intensive flowering period, the grasses goe into
seed simultaneously. During these months, "seedstorms" often stopped everyday
activity and people just sat stranded indoords and watched the storms rage.
Among the bushy flowers, nested the giant furry moths. Their larvae,
armored caterpillars more than a meter long, burrowed under the ground
feeding on roots untill several years later it cacoons itself and turns into
a moth. During their larvae stage, the moths are vulnerable to attacks by
stilt-legged flightless birds that moved down the grassland in a line,
missing nothing. When a caterpillar was found, it was divided evenly and
the search went on.
The wide rangelands of Alderaan were the
primary roving grounds for domesticated food sources. Grazers were big
sluggish beasts. Bread for their meat, they are easily handled. Nerfs
on the other hand are temperamental and cantankerous. They are foul-smelling
and apt to spit or kick at their handles. If it wasn't for their highly
prized and delicious meat, the nerfs would not have been raised. Based on
the meats of these creatures, Alderaan has developed a famous cousine.
Using the flowers as their paint and the
wind as their paintbrush, Aleraanean artists creating spectacular grass
painting. The paintings ranged from geometci patterns to vivid representations
with such precision required, that some parts needed to be planted by hand.
Alderaan had an ice-rimmed polar sea and many
large, shallow bodies of water, a few inland seas but no actual oceans. Thousands
of lakes dot the land. The lakes were connected by fast-flowing rivers and
artificial canals. These waterways were filled with slow moving luxurious travel
boats. Chains of islands in the middle of the largest inland sea, holds the
tallest and most beautiful forest of oro trees. Their beauty was such that the
forests were decreed national treasure. The deep lakes were established as
the underwater preserves with underwater tours for interested.
In the waterways, the tiny glimmerfish lay
their eggs. Precisely at the same time of year on the Silver Flow festival,
all of the eggs hatched, filling the waterways with glittering mass of silvery
reflections that sparkled in sunlight. The should could sometimes be seen from
orbit. The Silver Flow was Alderaan's biggest celebration.
The calm skyways of Alderaan, created a multitude
of different vehicles. From giant floating hotels that drifted with the wind
to small personal crafts. Many species of native thrantas drifted across the sky
feeding on seeds and pollens. The thrantas were docile and adapted easily to
captivity in their role of a living aircraft. The smaller ones were fitted
with saddles and the largest were fitted with a large platform or under-belie
shuttle cabin. The few remaining thrantas could now be found on Bespin.
At the northern edge of Alderaan's great plains
lay the mysterious Castle Lands: incredibly ancient ruins, towering cities made
by extinct human-sized hive creatures known as the Killiks. Very little is
known of Killiks. Some even doubt that they possessed any intelligence.
Alderaan cities were built in such a way as
to create a minimum impact on their world. Crevasse City is one such example.
The rooms are dug into the walls of a deep crevasse, so that the nature
is barely disturbed. Another example of this is the Terrarium City. A deep
hollow was dug and then they fused the soil to impenetrable glass so that
nothing could leak out. The deep bowl was then filled with liquid polymer
and battleship lasers were used to shape to projects the rooms and harden
the polymer. When it was done, the whole city was covered with a transparent
sheet that sealed it level with the rest of the plain. The city looked as
an incredibly still lake.
Despite the natural wonders and its cities,
the Alderaan is best known for its university. In Alderaan University,
some of the greatest minds of the galaxy have received their education. The
educated minds and politicians grew to resent the Imperial domination and was
on Alderaan that Rebel Alliance first formed.
Alderaan is now famous as the planet utterly destroyed by the first
Death Star as an example of Imperial power -- a scattered
asteroid field is now all that remains of the once-lovely world.
After the planet's destruction, the Empire initially claimed that
Alderaan had torn itself apart due to the explosion of several
secret underground superweapons. When actual footage of the
Death Star's action was released to the media, the Empire
admitted responsibility, but claimed it was necessary to prevent
Bail Organa from completing a deadly biowar virus program. [top]
Ammuud
A cold planet with a short rotation located in the Corporate
Sector, Ammuud is ruled by seven major clans operating under
Corporate Sector Authority subcontract. The seven clans (the
Glayyd, Reesbon, Tikeris, Owphrin, Melchett, Almowri, and the
Odoon) are ruled by patriarchs called "Mors" and governed by a
set of formal rules known as the Code of Ammuud. [top]
Calamari
Calamari (sometimes called Mons Calamari) is a tectonically
stable world almost entirely covered with water, and is home to
both the peaceful Mon Calamari and the cautious Quarren -- over
27 billion inhabitants in all. The surface of the planet is covered
with small marshy islands and enormous floating cities that house
both species, with the Quarren inhabiting the lowest, darkest
levels.
The Mon Calamari had already constructed enormous starships
and begun traveling space when their planet was discovered by the
Empire. The Imperials planned to enslave Calamari and, after
meeting with resistance from its natives, destroyed three of its
floating cities. After the Empire showed its true colors, Calamarian
starships were converted into warships and the shipbuilding docks
in orbit around Calamari and its single moon became an important
resource for the Alliance. [top]
Cloud City
In the Bespin star system, in the cloudy atmosphere above the planet Bespin, is the
wondrous floating Cloud City. Bespin provides a wealth of natural gases than can be
collected. As the result a wealth of industries have formed basically dividing into
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Cloud City
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two categories: mining outposts and tourism. The legendary Lord Ecclessis Figg
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Mining Station
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discovered the large concentration of pure and valuable Tibanna gas in the upper
atmosphere of Bespin. Tibanna gas has long been treasured as a hyperdrive coolant;
not better substance has been found for this purpose. Figg has set upt the mining
outpost and has become enormously rich. Various floating facilities have been constructed
in the outer atmosphere of Bespin. In a major mining installation such as Cloud City,
the Tibanna gas is drawn up through the central core, where it is pressurized, refined,
encased in carbonite, and stored. Because of its use in manufacturing of high powered
blasters, distribution of Tibanna gas has been under tight Imperial control, but
adventurous business creatures have found a way around that through the black market.
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Cloud City
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Rudimentary floating life -- from microscopic algae
clusters to huge balloonlike beldons -- thrives in the temperate atmospheric levels,
metabolizing the sunlight, breathable gases, water vapor, and concentration of other
nutrients. Some of the galaxy's most prominent exozoologists have come to study
the creatures of Bespin, and tourists marvel at their color and their beauty.
During a card game, Lando won the right to preside over Cloud City. Lando misused this
responsiblity by betraying Han Solo and allowing Darth Vader to set a trap for the
Millennium Falcon and its crew. Lando ultimately redeemed himself by joining the
fighting forces of the Rebel Alliance, and helping to rescue Han. [top]
Corellia
Corellia, located in the Corellian sector and system, orbits the star
Corell with four other habitable planets. The inhabited worlds are
called the Five Brothers, and Corellia is often referred to as the
Elder Brother. Corellia is an attractive world, with farms and small
towns located between rolling hills, fields, and pockets of razor
grass. Animal life includes the Corellian sea ray and the Corellian
sand panther, a dangerous predator with poisoned claws. [top]
Coruscant
Coruscant, renamed Imperial Center in the days
of Palpatine, has been the hub of galaxy's government for millennia. After thousands
of years of construction and expansion, the planet's entire surface has been covered with layer upon layer of buildings.
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Coruscant
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Over time, some portions are demolished and rebuilt.
Viewed from orbit, Coruscant is a blaze of light and colors,
reminding some of gemlike corusca stones after which the planet was named. The buildings
are densely packed, with major streets forming deep canyons in which hawk-bats ride thermals flowing up from the boewls of
the city and hunt the granite slugs and other creatures.
Many attractions wait for the visitors. Skydome Botanical
Gardens display flora from every corner of the galaxy. It features the renowned Carnivorous
Plants section. Galactic Museum houses the records dating back thousands of years. And
Holographic Zoo for Extinct Animals shows the replicas of animals no longer with us.
Due to Emperor's prejudice for aliens,
segregated sections of the city exist to house them. There they are guarded around the clock
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Thoroughfare
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by contingents of stormtroopers.
Coruscant lacks natural resources and food, so it has
to import a lot. In addition, an extensive recycling program has been put in place
to make sure that every thing is reused.
Giant construction droids, as tall as skyscrapers wade
through the city, tearing down older sections and building new ones. Sometimes
the residents are not even notified that their building is going to be demolished.
In shadowy levels of underworld, separate sub-cultures have evolved. Never seeing
the light of day, some of the cratures have changed past recognition. No one travels
alone in the lower levels of Coruscant. Many outlaws have fled to the lower levels
and formed their own civilizations there. These refugees became semi-human troglodytes
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Night Life
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after barely surviving without the light of day. They live on scraps of fungus and
sometimes they capture a giant mutate rodent which they usually eat raw.
Coruscant is too far from its sun to have a truly
comfortable climate for humans. Most people live and conduct business in the
temperate zones. The colder areas are left for industrial plans and water mining.
The equitorial areas are taken up by giant greenhouses devoted to agriculture.
Coruscant is located at zero-zero-zero on all maps,
signifying of a long history of galactic government. In its orbit, there is a constant
blur of activity. Arriving and departing raffic, satellites, starship construction
yeards, military staging areas, and giant colony spheres. Huge orbital climate-control
mirrors focus sunlight on colder areas, making them more hospitable.
The tallest building is naturally the Imperial Palace.
The palace is enormouse and some of its open areas are large enough for a Victory-class Star Destroyer.
The huge corridors are line by chi'hala trees, the transparent bark of which
changes color with the surrounding noise. In the talles spires of the Imperial palace
is Palpatine's personal observation room which he ues to gaze upon his domain. [top]
Dagobah
Dagobah is the only inhabitable world in a system of
the same name in the Sluis sector. Shrouded in thick clouds over a dense gray-green
blanket of junge, Dagobah does not look inviting from space. On the ground level,
billions of life forms provide a constant white noise. Absolutely covered with
life and swarming with creatures and plants large and small, any visitors better
watch their step. Despire of the variety of life forms, none of them seem to have any
intelligence.
One of the most fascinating life forms is the gnarltree,
whose root system forms a natural cave. During their life cycle, gnarltrees produce
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Gnarltrees
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knobby spiders as big as landspeeders that wander off and hunt until they gather
enough nutrients. Then they find a clear spot, implant themselves and start growing
into a tree. In the roots of gnarltrees, butcherbugs spin their unbreakbale and almost
invisible web. When a flying creature blunders into the trap, the web cuts it into pieces.
Large creatures are rare but deady. Giant swamp slugs and
mammoth dragonsnakes swim through the swamps, eating everything in their way. Above
the dense canopy, huge reptilian flying predators search for rodents in the jungle
canopy.
Murky and elusive, Dagobah seems to be a perfect place
to hide.
Dagobah was home to the legendary Jedi Master Yoda, who
instructed both Obi-Wan Kenobi and Luke Skywalker as well as many before them before his
death close to the Battle of Endor at the age of 900. [top]
Dantooine
An olive, blue, and brown-colored planet with no industrial
settlements or advanced technology, Dantooine is far removed
from most galactic traffic. Its surface is covered with empty
steppes, savannas of lavender grasses, and spiky blba trees. The
planet has two moons and abundant animal life, including herds of
hairy beasts, simple balloonlike creatures, and mace flies. Primitive
nomadic tribes move along the coasts, though their numbers are so
few the planet is essentially uninhabited. [top]
Dathomir
Located in the Quelli sector, Dathomir is a low-gravity world with
three continents, a wide ocean, and four small moons. The planet
is covered with a wide variety of terrain including mountains,
deserts, purple savannas, and forests with eightymeter trees and
vines bearing hwotha berries. On Dathomir, Luke Skywalker found a clan
of Force powerful witches who used the Force for their own dark purposes. [top]
Endor (The Forest Moon)
Located in the Moddell sector and the remote Endor system,
Endor is a silvery gas giant orbited by nine moons. Its largest
moon is the size of a small planet, and is variously known as the
Forest Moon, the Sanctuary Moon, or often simply as Endor.
Much of the surface is covered by tall trees, giving
the moon its name, but other parts are rocky savannas and snow-topped mountains.
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Ewok Village
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Badlands to the south are filled with sulfur springs and pools. The highlands are
inhabited by the dangerous giant Gorax. The most striking feature of the moon
are giant trees. Other plants grow high above the ground by routing into damp
crevices inside the trees. Most of the life forms on the Endor are non too friendly.
Tempter is a serpentine eel covered with mucus. Its tongue resembles a small rodent
which it uses to lure other preditors. Shaggy boar-wolves have tusk teeth, a keen sense
of smell, and saberlike claws that can tear holes in trees. They have an incredible
patience and can wait for a long time for their prey to come. Inside the wind-tunnele
caves live the carnivorous condor dragos, flying reptilian creatures with bony
ridges along their spines and grasing front claws for capturing prey in flight. They
condor dragons walk on two legs inside their caves, hunched over with wings curled in
front of them.
The most common sentient species on Endor are the primitive,
furry Ewoks, who make their communal dwellings high in the trees.
Called "lifetrees" by the Ewoks, the trees can reach heights of
1000 meters and are considered the spiritual guardians of the
Ewok species. When an Ewok is born, a seedling of
a lifetree is planted. These "totem trees" are then carefully tended to and it is believed
that when an Ework dies its spirit goes to live inside its "totem tree." Music plays an important role in Ewok culture,
which is made up of a rigid clan system. Ewoks are skilled
engineers (among their inventions are gliders and catapults), and
each tribe has a shaman who interprets mystical signs.
Another race of intelligent creatures are Teeks. About the
size of an Ewok, Teeks move incredible fast and
are accomplished thieves. They have long, pointy ears and scruffy white fur, beady black
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Lake Village
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eyes, a set of buckteeth. They have a propensity for constant chatter and do not consider
themselves thieves since they live in place of stolen goods something that they consider
an "equivalent" value.
The largest and most fiersome creatures of Endor are the giant Gorax.
Gorax have a vaguely humanoid appearance and possess extremely limited intelligence. They
are however more than thirty meters high and thus have no natural preditors. They hunt
by night and like to make pets of wild animals and an occasional Ewok.
Yzzums are even less intelligent then other creatures of Endor,
they have exremely long legs for wading through savanna and they feed on small rodents that
they catch.
Stranded reptilian marauders make their home on Endor. They
have originally possessed technology, but have long since forgotten how to use it. They
have formed a violent society and frequently raid nearby villages just for the fun
of it.
The Empire selected Endor as the construction site for the second
Death Star, and established an Imperial base on the surface to
generate a protective shield for the orbiting battle station. A Rebel
strike force, including Han Solo and Leia Organa, was able to
destroy the shield generator with the help of Wicket's Ewok tribe. [top]
Ennth
A very violent planet, Ennth always tried
to get rid of the human settlements. Every eight years, its giant moon
comes to the closest point of its orbit to Ennth and brushes against its
top atmosphere. The tidal waves, groundquakes, volcanoes, and other
seismic activities wipe out all the trace of human settlement. So every
eight years, all settlers crowd into giant cargo ships in orbit that
serve as refugee stations and endure a year of lack of privacy waiting
for the planet to become habitable again. They return to the surface
to rebuild their ruined cities and to mourn their dead. [top]
Ewok Village
In the remote star system of Endor, above the planet Endor, is a moon full of forests.
In the great trees live the furry little beings known as Ewoks. A typical Ewok village
is built around the great tree trunks, with wooden bridges and walkways connecting
the forest community. [top]
Gamorr
Gamorr's varied terrain ranges from frozen tundra to deep forests,
and it is considered quite pleasant by off-worlders. The natives of this planet, Gamorreans,
are often used as guards on other planets. [top]
Hoth
The sixth planet from its blue-white sun, Hoth is
extremely isolated. In addition to that, a broad and hazardous asteroid belt surrounds
the planet, making hyperspace and even realspace flight extremely dangerous. All of this
created the perfect world for a Rebel base.
The climate is harsh. Entirely covered in snow, Hoth
has daylight temperatures of only -32 celcius, and that's on the equitor. During the
night the temperatures drop twenty to thirty degrees and high velocity winds start.
The climate did not foster the development of many
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Ice Cavern
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life forms. Those that did develop are not pleasant. Several different species
of tauntauns, "snow lizards" graze on anything they can find. Basically fur-covered
lizards, tauntauns, were domesticated for riding by Rebels. They have a distinct
unpleasant odor due to the fact that they excrete bodily wastes through the skin.
Extremely rare and extremely dangerous are wampa ice creatures. Standing more than
four meters tall, wampas are very strong and deadly hunters.
Surrounding Hoth are the remains of a collision of
two small planets. The planets did not survive the collision and now the space
around Hoth is filled with debris ranging in size up to small planetoids, some
of which are inhabited by giant space slugs. Rebels used Hoth
for their base and suffered terrible defeat there when the Empire found their
location. [top]
Hoth Echo Base
Hoth is a world of snow and ice. Alliance converted a giant ice cave into their secret
command headquarters, called Echo Base. Unfortunately, the base was discovered by an
Imperial force led by Darth Vader. In the resulting Battle of Hoth the Rebels suffered
a terrible defeat. [top]
Jabba the Hutt's Palace
On one of their later trips to Tatooine, the droids joined Luke, Leia, Chewie, and Lando
to rescue Han Solo from the crime lord's dark palace. [top]
Kashyyyk
A deeply forested Wookiee home world. The forests consist of wroshyr trees that
stretch several kilometers into the sky. On the top levels of the forest Wookiees
live in their nature cities. The bottom levels are always dark and are inhabited
by dangerous creatures from syren plants which could swallow an adult Wookiee
to rroshm, a slow moving giant slug to katarn, an intelligent species that is
at constant battle with Wookies. The Wookiees inhabit the highest levels
in huge cities that are naturally supported by the thick tree
branches, since wroshyr branches grow together when they meet. [top]
Kessel
Kessel is a potato-shaped planet with one large moon located
somewhat near Fwillsving and Honoghr. Kessel was the main source of raw materials used
to manufacture Spice, a type of drug used in Star Wars Universe. Spice was mined in
deep mines under very hazardous conditions and thus Kessel soon became the favorite
spot for the Empire to send its prisoners to. The constantly orbiting gunships prevent
anyone from escaping. [top]
Mandalore System
Four thousand years ago, the Mandalore system was home to a
group of fierce masked warrior clans led by a mysterious warlord
called Mandalore. The clans, made up of deadly but honorable
crusaders, rode semi-intelligent Basilisk war droids, boasted
cutting-edge weaponry, and were considered to be the best
fighters in the entire galaxy. The mask and title of "Mandalore"
belonged to no single individual, but were traditionally passed
down from one warrior to the next in the event of their leader's
death.
The notorious bounty hunter Boba Fett wears an armored suit
of a defeated Mandalore warrior, and his
second ship Slave II is based on a Mandalorian police ship
design. [top]
Mos Eisley Cantina
Obi-Wan once called Mos Eisley a "wretched hive of scum and villany." The worst place
in that dusty Tatooine town is the Cantina bar. It's a favorite destination for bounty
hunters, smugglers, and criminals throughout the galaxy. [top]
Rodia
Rodia, in the Tyrius system, is an industrial planet which is home to
the violence-loving Rodians and their vast weapons-manufacturing
facilities. The culture of the Rodians romanticizes death and the
hunt, as is evidenced by their reverence for the bounty hunter
profession. [top]
Sullust
Home planet of Nien Nunb, is a volcanic world in the
Sullust system, which is located between Yetoom and Ithor. The
planet, covered with thick clouds of hot, barely-breathable gasses,
is habitable (for most species) only in its vast networks of
underground caves. In these caves the native Sullustans have built
beautiful underground cities, which serve as tourist draws for many
other galactic citizens. [top]
Tatooine
Tatooine orbits around binary stars, Tatoo I and II which are of type
GI and G2. This would have made for a pleasant climate, had not Tatooine
orbited on the hot edge of the life zone. As it is, the planet is covered by
harsh desert landscape.
Tatooine is located in the remote Outer Rim near a prime nexus of hyperspace
routes. Because of this and the fact that nobody wants to go there, Tatooine had
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Jawa Smelter
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seen a huge ammount of smuggler activity even before Imperial crackdown on
commerical spice. Tatooine has been settled for only few hundred years, but in
that time had seen countless battles between rival gangs and smuggling lords.
The wreckage of space battles still litter the landscape.
One of the most prominent features of Tatooine is the Dune Sea, a harsh
basin left from the drying of an ancient ocean. A lot of times not even a rock
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Jabba's Palace
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outcropping is visible for kilometers in every direction. Bordering the Dune
Sea lay the badlands of the Jundland Wastes. In its rocky canyons roam the
violent Sand People and other outlaws. One of the canyons there, the Beggar's
Cannyon, is often used by localy flyers to practice aerial combat and gunnery
skills in its steep and dangerous gorges.
Mos Eisley is Tatooine's only "large" city. It is basically a spaceport
that thrives on shipping activity, mostly from illegal shipping of glitterstim
or ryll spice. In the town center lays the crushed remains of Dowager Queen,
the original colony ship that now serves as home to all sorts of creatures.
Another non-spaceworthy ship is laying in the middle of the city. Luck Despot
is now a hotel and casino, ran by Whiphid female, the Lady Valarian who is
one of the powerfull crime lords on Tatooine. Cantinas around the city provide
a place where most of the illegal dealings are conducted. And while all this is
going on, the Imperial administrator, Perfect Talmont, looks the other way,
accpets bribes and tries to get himself reasigned.
On a smaller scale, Anchorhead is a settlement that is used as trading point
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Kryat Dragon
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by poisture farmers and other living on the edge of the Dune Sea. Anchorhead
is a site of a long dried-up well that was frequented by travelers. With much
of moisture farming automated, the younger generation has little to do and
dream about running away and joining Imperial Academy.
The moisture farmers of tatooine live in underground dwellings with moisture
collecting devices spread out on their territory. The most common of these
is vaporator that condenses water vapor in the air and collects it. Unfortunately
vaporators are programmed in an archaic binary language that is no longer
understood by many repair droids. Most of the water is used for subsistence
farming in small caverns. Water is also sometimes collected by water prospectors
who wander out in desert in search of hiden underground caches where water
has collected.
Despite the harsh environment, a variety of life thrives on Tatooine. In cool
rock crevices, lives the razor moss that extracts water from the rock by chemical
process. It serves as food for sandjiggers (tiny arthropods) and long, armored
cliffborer worms. A funnel flower condences water vapor inside its stalk. The
hubba gourd is a tough-skinned melon covered with reflecting crystals to deflect
sunlight. Even though it is tough to digest, it is prime food for Jawas and
Tusken Raiders. Wamp rats are some of the larger creatures. Because of their
slow speed, they are often used for target practice by local flyers. Even larger,
are reptilian dewbacks who are used as beasts of burden and patrol animals. Though
slow at night, they are quite fast by day. Tusken Raiders also employ large
and furry elephant-sized banthas that run wild in the badlands of Tatooine. Banthas
form a close relationship with Tusken Raiders and are impossible for others to
domesticate. The largest and most fearesome creature on Tatooine is Kryat dragon.
Kryat dragon does not stop its growth as it ages, and some incredible speciments
have been seen. During the Tatooine summer, which is a mating season for Kryat
dragons, they attack and kill everything that they come accross. Kryat dragons
are also very valuable, since they cary in their digestive tracts, dragon pearls,
a handfull of which could buy a spaceship. Because of this treasure, the dragons
are often hunted, but very few are fortunate enough to survive the battle.
On the edge of the Dune Sea, stands the mighty fortress of Jabba the Hutt.
It was built by B'omarr monks but later taken overy by the bandit Alkahara
who allied himself with Sand People, but later slaughtered them which started
the centuries long battle that Sand People have with humans. When Jabba the Hutt
took pocession of the fortress, he remodeled it to suit his own purposes. [top]
Trenton IV
A lushy and misty moon on the outer rim, was for a
long time unknown by the Imperials and other civilized creatures.
Because of it's overgrowth jungles and constant foggy weather, the
moon is an unpleasant place to visit. [top]
Thyferra
The instectoid Vratix were the native population. As a part of biological process,
they were required to produce bacta, the medicine that could heal almost anything. However
soon humans discovered Thyferra and colonized it and its inhabitants. Since Vratix were
peace loving creatures, they did not rebell. The humans formed two huge cartells and were
getting very rich. The cartells were constantly at war with each other and that is what
former Imperial Chief of Intelligence, Iceheart exploited in her attempt to destroy the
New Republic. After escaping from Coruscant with her Super Star Destroyer Lysankya which
lay burried under the surface, she came to Thyferra and established a choke hold on the
galactic supply of bacta (before leaving she introduced a horrible virus to Coruscant
that only incredible ammounts of bacta could heal). However, she overestimated her strength
and was destroyed when Rogue Squadron came after her, even without the strength of
New Republic navy behind them. [top]
Yavin IV
Though small, the jungle moon has a mild
climate with high humidity settling over the jungles. Because it is a moon
orbiting a giant planet, Yavin IV experiences several different nightfalls.
The sunrise on Yavin IV is spectacular. As the first light comes around the
bulk of the gas giant, the light is refracted creating what is called, a
rainbow storm.
The jungle covered planet is sometimes
impenetrable with vines and other plants forming a solid wall. The most
common tree on Yavin IV is the Massassi tree. Massassi trees have wide
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Temple on Yavin IV
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crowns and up-sweeping branches with a purplish-brown bark that separates
easily into strands. The most common shrub is the blueleaf, which has
thick oily leaves and a sharp, pleasant fragrance. Its brightly cobalt
blue leaves are clustered in groups of five or eight and cover the
meter high bush. Other vegitation is also in abundance.
Woolamanders are some of the most common
animals found on the jungle moon. They have naked skin on their bellies
and thik blue and gold fur on their back. They live in family packs
and travel with incredible racket. The angle, a spiderlike crustacean
with small body and very long, very sharp legs, hangs among the roots
near the water. When a fish passes, it stabs it with its legs and then
hauls it out of the water. Iridescent blue piranha-beetles fly together
with a high-pitched humming sound. Piranha-beetles cover the bodies
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Yavin
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of their victims in moments and strip all the meat from the carcass
in just a few hours. These are just some of the unique animals found
on the jungle moon.
The most intriguing highlights of the
fourth moon of Yavin are the scattered monumental temples left behind
by the vanished Massassi race. The largest construction, called the
Great Temple is an enourmous squared-off pyramid that was used to
house a Rebel base at one time and later Luke Skywalker
housed his newly formed Jedi Academy in it. The huge rooms inside
were divided with sheets of seemed metal and poured paneling to
provide individual privacy for the occupants. At the apex of the
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Temple of the Blueleaf Cluster
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Great Temple was a single vast room, the grand audience chamber,
lit by tall and narrow skylights. The grand audience chamber
served as the site for the brief celebration after the defeat
of the first Death Star. Rising even higher than the grand
audience chamber was the stair case to the small observation
platform from where a nice view spread out in every direction.
Other temples presented even a bigger
puzzle. The Temple of the Blueleaf Cluster contained in its main
chamber a giant elongate crystal pyramid. It feeled the whole
temple with blue light and throbbed to the touch. It seemed that
an incredible ammount of energy was contain within. A little
more damaged is another great temple, the Palace of Woolamander,
which at first inspection did not seem to be hiding anything
exciting. The most fascinating temple, The Massassi temple, stands in a middle of
a pond. Its great black pyramids and a giant statue seem
to be impregnable to time and even after four thousand years
the jungle did not find its way anywhere near it. The statue
is of the ancient Dark Lord of The Sith and inside the temple,
carvings and pictographs depict the history of The Sith, including
the "Sith War" which pitched the ancient order of Jedi Knights
against the Dark Lords of The Sith. It is speculated that the Sith War
was the reason for the extinction of the Massassi race. However the
Dark Lords keep their secrets and the temples remained undesterbed
even with the Jedi Academy nearby. [top]
Ylesia
A rapidly rotating world of tempestuous air currents. Its rapid rotation
causes a ten standard hour day. The world consists of shallow seas studded
with islands and three small contenents. The seas are populated by large
carnivores. One of them lays on the North Pole and the other at temperate
zones. Ylesia is very humid and hot. Priests of t'landa Til species set up
colonies there as a front for spice factories. [top]