Warrior's ROM of the Week:
Bosconian
Midway/Namco 1981

This is one game that was highly underrated when it was in the arcades. Despite having such features as speech, as well as gameplay elements, some of which have been borrowed by later games, and others which are rarely seen at all. Unfortunately, Bosconian never realy caught on in the arcades. Running on hardware that closely resembled that of Galaga, Many Bosconian units over the years have been converted to Galaga machines, which continue to be profitable in arcades, and thus make Bosconian machines a fairly rare find. Bosconian has been around for several versions in MAME, although it was plagued by a bug that caused it to crash in either level 3 or 4 (depending on how fast you played, I guess.) Fortunately, this was fixed in MAME .30, and Bosconian is about as close as you can get to perfectly emulated, with full emulated sound (including speech!)

How to Play:

Bosconian Screen ShotThe gameplay of Bosconian can best be described as Rally-X in deep space. your goal in Bosconian is to destroy the enemy bases, while avoiding the relentless pursuit of several different types of enemy ships, and avoiding the various obstacles in your way. Fortunately for you, your enemies can also be affected by running into obstacles, and cannot shoot you (although they do a more than adequate job of ramming you...) A round is cleared when all of the bases on the screen are gone. On the right of the playfield, there are several displays. The "condition" indicates the level of enemy activity in the area-green means you're clear, yellow means to be on the lookout, and red means that you're dead meat. You also have your radar, which will show your position on the map, where the enemy bases are, and also indicates incoming formation attacks. Most of this info also comes from various spoken phrases ("Alert, Alert", "Battle stations", "Spy ship sighted", etc.)

In addition to these point values, occasionally a formation attack will appear. You will hear "Battle stations" spoken by the game, and if you look at your status bar on the right, it will show an icon, which will show what formation the attack is in. It will also show the angle of approach on your radar screen. If possible, try to put some asteroids or cosmo-mines in between you and the formation attack. One ship in the attack will be a different color than the others. This is the lead ship, and once this is destroyed, the other ships in the formation will scatter, thus making it a good idea to go for this one last.

More Info:

Bosconian side art Bosconian is run by three Z80 processors, and is able speak with digitized sound, unlike several other talking games of the day (such as Gorf and Wizard of Wor, which used speeh synthesis). As was mentioned before, this is very similar hardware to that of a Galaga machine, and this was the fate of many a Bosconian machine.

For more information, including technical information on Bosconian, an arcade collector by the name of Kevin Estep has put together this page which contains some additional pictures of the marquee and side panels, the DIP switch settings as well as some pictures of a Bosconian PCB.

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